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Blender Foundations: The Essential Guide to Learning Blender 2.6, by Roland Hess
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Blender Foundations is the definitive resource for getting started with 3D art in Blender, one of the most popular 3D/Animation tools on the market . With the expert insight and experience of Roland Hess, noted Blender expert and author, animators and artists will learn the basics starting with the revised 2.6 interface, modeling tools, sculpting, lighting and materials through rendering, compositing and video editing. Some of the new features covered include the completely re-thought interface, the character animation and keying system, and the smoke simulator.
More than just a tutorial guide, "Blender Foundations" covers the philosophy behind this ingenious software that so many 3D artists are turning to today. Start working today with Blender with the accompanying web site which includes all of the projects and support files alongside videos, step-by-step screenshots of the trickier tutorials, as well as a direct links to official resources like the Blender download site and artist forums.
- Sales Rank: #871510 in eBooks
- Published on: 2013-05-02
- Released on: 2013-05-02
- Format: Kindle eBook
About the Author
This book comes to us directly from Roland Hess, noted Blender expert and authority, and is perfect for getting up to speed with Blender 2.6's new interface and many of its new features. Blender 2.6 promises to be a MAJOR departure in interface and workflow from previous versions; Blender Foundations will be a much needed resource for Blender workflows and the preferred one-stop guide for new users.
Most helpful customer reviews
15 of 16 people found the following review helpful.
Misleading title, out-of-date and insulting
By William Rumley
This is a stern warning! If you're new to Blender, do not buy this book! It was published in 2010 and was not brought up to date. It was written for Blender 2.4, despite the title saying it's for Blender 2.6! I'm finishing Chapter 4, and I have found many, many differences between the context of various tools in this book, and their counterparts in even Blender 2.5. The author's attitude can be off-putting at times, and downright insulting in a few places. At one point very early on in the book, Roland Hess says basically that if I don't commit to the basic view controls to memory, that 3D isn't for me and that I should play with Crayola Model Magic. Mr. Hess, I've actually worked in 3D since late 2006, so no, I have not committed these controls to memory, because in every other application I have worked in (professionally I might add), the controls are completely different. I'm not a keyboard shortcut kind of person, and holding down the middle mouse button to manipulate my view in 3D space is not easy when your middle mouse button also scrolls and pans left and right. Yes, it is the default, but why not illustrate that all of the shortcuts and mouse actions can be changed? I have two very capable shoulder buttons on my mouse, and one of them serves just fine for moving around in the space. But that is just one example.
I have already found nearly a dozen errors associated with various actions and I'm not even done with Chapter 4 yet. Three times now, I have Googled major issues I have had with following steps in the book, and each one of them points to this book, Blender Foundations.
This book is an exercise in frustration, and I cannot recommend this book to anyone first starting out in 3D. As for me, it is a very good thing that I have already been working 3D applications for seven years, otherwise I would have no clue as to where to even start in regards to the steps in this book!
51 of 53 people found the following review helpful.
This is the book you're looking for
By Scruffy
I assume that if you're reading this you're new to Blender and are looking for a great Blender book to get you up to speed. This is the book. I hate long-winded book reviews that boil down to a few relevant sentences so I will get straight to it.
There are three good reasons to buy this book.
1. Roland Hess knows Blender inside and out having been both a Blender artist and a software developer for some of its features. You can have tremendous confidence in what he tells you and know that it will save you time and make you a productive Blender user.
2. Hess focuses like a laser beam on the most important features of Blender and there are a lot of them. He doesn't wander into things that are nice, but you may use once in the course of a year. His writing is clear and direct. He gets to the point and offers professional advice that would take you years to learn on your own. He tackles the main pillars of the Blender platform: modeling, texturing, lighting and animation. His chapter on lighting is the most coherent and useful I have ever read. In addition, he has a number of extras on his web site like great videos on texturing and modeling. You can get most of the .blend files from his site as well.
3. This book will take you beyond the basics. Even though this is billed as a beginner book, Hess isn't afraid to build into the more advanced topics. Some of the stuff he covers like texturing aren't covered half as well in so called "advanced" texts. As an experienced Blender user I can highly recommend this book to intermediate and even advanced users. You will pick up some valuable info from the book. The tutorials are not cheesy little "let's make a coffee cup" tutorials. They're first rate and if you work through them you will be learning some important Blender skills and when you're done with the tutorials you will actually have something you can be proud of.
If you are new to Blender, get this book and study it. Do the tutorials if you can. It will be valuable practice. If you're a veteran Blender user and want to get up to speed with the totally new Blender interface and some of the new features, get this book. The proposition is simple: you can spend 6 months hacking away at Blender and just scratch the surface or you can get this book and spend a few weeks studying it and spend the next 6 months building dazzling CG.
4 of 4 people found the following review helpful.
Excellent
By DV Klopfenstein
I am brand new to Blender and have tried some of the YouTube videos for absolute beginners. Most go too quickly and do not explain the overall thinking of the layout of the Blender GUI and commands. Also, with the videos, it was easy to forget the important Blender commands. This book gives you more of a context of why commands are where they are and what they do, making it all easier to remember and get around. You will need to go out of your way to do memorization of the plethora of important, frequently needed Blender commands, but Hess specifically highlights commands that you will want to go out of your way to memorize. I added those commands on flash cards on Study Blue so I could practice memorizing them. This has worked out well.
I was originally concerned that following the Blender instructions in the book would be difficult because it was a book, not a video where you can see exactly what they are doing. But for some reason this is not a problem with this book.
By following the instructions in the book, you really feel like you made progress and got something done. And while doing a real project, you have gained understanding to do your own beginning projects. Roland Hess has a done a wonderful job making Blender more accessible to people who want to use this software.
Excellent book.
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